#18 – Hair 4

1 comment

Very slight update; better flowers and improved algorithm… More to come, I promise.

#17 – Hair 3

1 comment

A slight update to the hair generator; added “flowers” and some general improvements, all over. Branching algorithm should have more realistic results now. Relatively minor update again, because I have an exam to study for, and I’m exhausted. I should be getting a new computer (MacBook Pro) soon, so that will definitely help. So far, all of these projects have been entirely coded on a tiny netbook, with a 1024×600 pixel screen. That makes it tough. Having 15 inches to play with will be great!

#16 – Statistics

4 comments

Added proper statistics tracking, general bug fixes, and much improved chaining mechanism. Worked on some incomplete side projects (like a recreation of Conway’s Life), which is why this is a relatively minor update. Still, I think this kind of polish is what takes a toy from concept to sell-able; I think I’m already very close to being able to push this content to sites like Newgrounds and Kongregate.

#15 – Runner

no comments

A significant refinement of yesterday’s design. Foe spawning much improved, physics tweaked (much for the better in my opinion), and sprint ability added. In addition, I made some changes which should give significant speed improvements. Try it out! I think it’s quite a bit more difficult now, also (which is good, because #14 was a little too easy once you got the hang of it).

#14 – Shockwave

6 comments

A more interesting variation on yesterday’s project, much more fun in my opinion. Refining enemy spawn could be a good next step.

Added:

  • “Shockwave” weapon
  • Significant improvements in foe to foe collision detection
  • Score counter
  • Arrow key support
  • Space bar now starts game (no mouse interaction needed)