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	<title>Toy Per Day</title>
	<atom:link href="http://toyperday.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://toyperday.com</link>
	<description>A new thing to play with, every weekday this summer</description>
	<lastBuildDate>Tue, 27 Jul 2010 00:53:21 +0000</lastBuildDate>
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			<item>
		<title>#27 &#8211; Physics 1</title>
		<link>http://toyperday.com/2010/07/26/27-physics-1/</link>
		<comments>http://toyperday.com/2010/07/26/27-physics-1/#comments</comments>
		<pubDate>Tue, 27 Jul 2010 00:53:21 +0000</pubDate>
		<dc:creator>Zev</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://toyperday.com/?p=90</guid>
		<description><![CDATA[
OMG update! Just a little something, more to come, though I can&#8217;t promise daily due to my job. Click &#038; hold to create ball, dragging while you are holding down the mouse will give it some velocity.
]]></description>
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<p>OMG update! Just a little something, more to come, though I can&#8217;t promise daily due to my job. Click &#038; hold to create ball, dragging while you are holding down the mouse will give it some velocity.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Hiatus</title>
		<link>http://toyperday.com/2010/06/22/hiatus/</link>
		<comments>http://toyperday.com/2010/06/22/hiatus/#comments</comments>
		<pubDate>Tue, 22 Jun 2010 13:28:40 +0000</pubDate>
		<dc:creator>Zev</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://toyperday.com/?p=85</guid>
		<description><![CDATA[Unfortunately, I need to declare a temporary hiatus for this project; starting an essentially full-time job and my physics final exam in one week is too much on top of this project. I intend to pick it up in the near future; likely next week.
]]></description>
			<content:encoded><![CDATA[<p>Unfortunately, I need to declare a temporary hiatus for this project; starting an essentially full-time job and my physics final exam in one week is too much on top of this project. I intend to pick it up in the near future; likely next week.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>#26 &#8211; Ribbons</title>
		<link>http://toyperday.com/2010/06/17/26-ribbons/</link>
		<comments>http://toyperday.com/2010/06/17/26-ribbons/#comments</comments>
		<pubDate>Fri, 18 Jun 2010 01:34:51 +0000</pubDate>
		<dc:creator>Zev</dc:creator>
				<category><![CDATA[Toys]]></category>

		<guid isPermaLink="false">http://toyperday.com/?p=76</guid>
		<description><![CDATA[
]]></description>
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		<slash:comments>0</slash:comments>
		</item>
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		<title>#25 &#8211; Conway</title>
		<link>http://toyperday.com/2010/06/17/25-conway/</link>
		<comments>http://toyperday.com/2010/06/17/25-conway/#comments</comments>
		<pubDate>Thu, 17 Jun 2010 23:32:23 +0000</pubDate>
		<dc:creator>Zev</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://toyperday.com/?p=74</guid>
		<description><![CDATA[A little late this week; my apologies, and I&#8217;ll try to make &#8216;em up. Next week will be hectic, but I&#8217;m going to continue to try to make time for this important (in my opinion) project. Today&#8217;s toy is a basic version of Conway&#8217;s Game of Life, for more information (and some interesting patterns to [...]]]></description>
			<content:encoded><![CDATA[<p>A little late this week; my apologies, and I&#8217;ll try to make &#8216;em up. Next week will be hectic, but I&#8217;m going to continue to try to make time for this important (in my opinion) project. Today&#8217;s toy is a basic version of Conway&#8217;s Game of Life, for more information (and some interesting patterns to try), check out the <a href="http://en.wikipedia.org/wiki/Conway's_Game_of_Life">wikipedia entry</a>.</p>
<p>Update: Bug fixed&#8230;</p>
<p>Update 2: Temporarily unavailable</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>#24 &#8211; Meta Plus</title>
		<link>http://toyperday.com/2010/06/11/24-meta-plus/</link>
		<comments>http://toyperday.com/2010/06/11/24-meta-plus/#comments</comments>
		<pubDate>Sat, 12 Jun 2010 01:25:32 +0000</pubDate>
		<dc:creator>Zev</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://toyperday.com/?p=72</guid>
		<description><![CDATA[
Big update, added animated menu/playing field, more customization, preloader, etc. Lots of good stuff.
]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="400" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://toyperday.com/toys/24-metaplus.swf" /><embed type="application/x-shockwave-flash" width="550" height="400" src="http://toyperday.com/toys/24-metaplus.swf"></embed></object></p>
<p>Big update, added animated menu/playing field, more customization, preloader, etc. Lots of good stuff.</p>
]]></content:encoded>
			<wfw:commentRss>http://toyperday.com/2010/06/11/24-meta-plus/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>#23 &#8211; Metadiamonds</title>
		<link>http://toyperday.com/2010/06/10/23-metadiamonds/</link>
		<comments>http://toyperday.com/2010/06/10/23-metadiamonds/#comments</comments>
		<pubDate>Fri, 11 Jun 2010 02:37:45 +0000</pubDate>
		<dc:creator>Zev</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://toyperday.com/?p=70</guid>
		<description><![CDATA[
]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>#22 &#8211; Metaballs 3</title>
		<link>http://toyperday.com/2010/06/09/22-metaballs-3/</link>
		<comments>http://toyperday.com/2010/06/09/22-metaballs-3/#comments</comments>
		<pubDate>Thu, 10 Jun 2010 02:30:21 +0000</pubDate>
		<dc:creator>Zev</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://toyperday.com/?p=68</guid>
		<description><![CDATA[
General improvements, plus some obvious ones: now click to add and remove metaballs (much better), and they&#8217;re much more visible because of some background changes I&#8217;ve made. Should be a little faster too, due to ongoing grid rendering improvements.
]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="400" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://toyperday.com/toys/22-metab3.swf" /><embed type="application/x-shockwave-flash" width="550" height="400" src="http://toyperday.com/toys/22-metab3.swf"></embed></object></p>
<p>General improvements, plus some obvious ones: now click to add and remove metaballs (much better), and they&#8217;re much more visible because of some background changes I&#8217;ve made. Should be a little faster too, due to ongoing grid rendering improvements.</p>
]]></content:encoded>
			<wfw:commentRss>http://toyperday.com/2010/06/09/22-metaballs-3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>#21 &#8211; Metaballs 2</title>
		<link>http://toyperday.com/2010/06/08/21-metaballs-2/</link>
		<comments>http://toyperday.com/2010/06/08/21-metaballs-2/#comments</comments>
		<pubDate>Tue, 08 Jun 2010 15:34:36 +0000</pubDate>
		<dc:creator>Zev</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://toyperday.com/?p=66</guid>
		<description><![CDATA[
A bunch of optimizations, most notably using a grid rendering system, much faster now.
]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="400" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://toyperday.com/toys/21-metab2.swf" /><embed type="application/x-shockwave-flash" width="550" height="400" src="http://toyperday.com/toys/21-metab2.swf"></embed></object></p>
<p>A bunch of optimizations, most notably using a grid rendering system, much faster now.</p>
]]></content:encoded>
			<wfw:commentRss>http://toyperday.com/2010/06/08/21-metaballs-2/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>#20 &#8211; Metaballs</title>
		<link>http://toyperday.com/2010/06/07/20-metaballs/</link>
		<comments>http://toyperday.com/2010/06/07/20-metaballs/#comments</comments>
		<pubDate>Tue, 08 Jun 2010 03:32:09 +0000</pubDate>
		<dc:creator>Zev</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://toyperday.com/?p=63</guid>
		<description><![CDATA[
Basic, slow, 2-dimensional metaballs. See this link for more info.
]]></description>
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<p>Basic, slow, 2-dimensional metaballs. See <a href="http://en.wikipedia.org/wiki/Metaballs">this link</a> for more info.</p>
]]></content:encoded>
			<wfw:commentRss>http://toyperday.com/2010/06/07/20-metaballs/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>#19 &#8211; Bomber</title>
		<link>http://toyperday.com/2010/06/05/19-bomber/</link>
		<comments>http://toyperday.com/2010/06/05/19-bomber/#comments</comments>
		<pubDate>Sat, 05 Jun 2010 21:07:57 +0000</pubDate>
		<dc:creator>Zev</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://toyperday.com/?p=61</guid>
		<description><![CDATA[
Finally, a more significant (if slightly late update). I think this dynamic works much better than the old one; I think the &#8220;shockwave&#8221; weapon forces players to be very close to exploding enemies, making them a little too hard to avoid. This new version is a lot more balanced, I think, and more fun to [...]]]></description>
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<p>Finally, a more significant (if slightly late update). I think this dynamic works much better than the old one; I think the &#8220;shockwave&#8221; weapon forces players to be very close to exploding enemies, making them a little too hard to avoid. This new version is a lot more balanced, I think, and more fun to play (the difficulty curve isn&#8217;t quite as absurd either). In addition to adding the new weapon, I also did a wide variety of general speed and coding style improvements.</p>
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