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	<title>Comments for Toy Per Day</title>
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	<link>http://toyperday.com</link>
	<description>A new thing to play with, every weekday this summer</description>
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		<title>Comment on #27 &#8211; Physics 1 by Glen</title>
		<link>http://toyperday.com/2010/07/26/27-physics-1/comment-page-1/#comment-51</link>
		<dc:creator>Glen</dc:creator>
		<pubDate>Sat, 25 Sep 2010 00:15:32 +0000</pubDate>
		<guid isPermaLink="false">http://toyperday.com/?p=90#comment-51</guid>
		<description>When will you be making more?</description>
		<content:encoded><![CDATA[<p>When will you be making more?</p>
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		<title>Comment on About TpD by Glen</title>
		<link>http://toyperday.com/about/comment-page-1/#comment-44</link>
		<dc:creator>Glen</dc:creator>
		<pubDate>Sat, 11 Sep 2010 19:59:44 +0000</pubDate>
		<guid isPermaLink="false">http://toyperday.com/?page_id=2#comment-44</guid>
		<description>:(((((((((((((((((((</description>
		<content:encoded><![CDATA[<p> <img src='http://toyperday.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> ((((((((((((((((((</p>
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		<title>Comment on Hiatus by Andreas Renberg</title>
		<link>http://toyperday.com/2010/06/22/hiatus/comment-page-1/#comment-39</link>
		<dc:creator>Andreas Renberg</dc:creator>
		<pubDate>Mon, 26 Jul 2010 20:28:10 +0000</pubDate>
		<guid isPermaLink="false">http://toyperday.com/?p=85#comment-39</guid>
		<description>Too bad, I was really starting to enjoy these. :)

But what would make them EVEN MORE neat would be the sources. Then it goes from &quot;Hey, look everybody what I can do&quot;, to &quot;Here, let me show you how to make this really neat effect.&quot;

Good luck with your job,
Andreas</description>
		<content:encoded><![CDATA[<p>Too bad, I was really starting to enjoy these. <img src='http://toyperday.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>But what would make them EVEN MORE neat would be the sources. Then it goes from &#8220;Hey, look everybody what I can do&#8221;, to &#8220;Here, let me show you how to make this really neat effect.&#8221;</p>
<p>Good luck with your job,<br />
Andreas</p>
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		<title>Comment on #25 &#8211; Conway by Glen</title>
		<link>http://toyperday.com/2010/06/17/25-conway/comment-page-1/#comment-35</link>
		<dc:creator>Glen</dc:creator>
		<pubDate>Mon, 21 Jun 2010 18:08:23 +0000</pubDate>
		<guid isPermaLink="false">http://toyperday.com/?p=74#comment-35</guid>
		<description>My &#039;next generation&#039; thing dosent work... nothing happens :(</description>
		<content:encoded><![CDATA[<p>My &#8216;next generation&#8217; thing dosent work&#8230; nothing happens <img src='http://toyperday.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
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		<title>Comment on #25 &#8211; Conway by Stephen</title>
		<link>http://toyperday.com/2010/06/17/25-conway/comment-page-1/#comment-34</link>
		<dc:creator>Stephen</dc:creator>
		<pubDate>Fri, 18 Jun 2010 17:11:52 +0000</pubDate>
		<guid isPermaLink="false">http://toyperday.com/?p=74#comment-34</guid>
		<description>I love Conway&#039;s!  This is a really cool interface, I like the moving red box a lot, but I&#039;m not positive this is working... When I put a glider in it explodes (seems to follow the glider pattern for 1 generation and then just makes a mess).  I dunno what that&#039;s about, but thought I should give you the heads up.</description>
		<content:encoded><![CDATA[<p>I love Conway&#8217;s!  This is a really cool interface, I like the moving red box a lot, but I&#8217;m not positive this is working&#8230; When I put a glider in it explodes (seems to follow the glider pattern for 1 generation and then just makes a mess).  I dunno what that&#8217;s about, but thought I should give you the heads up.</p>
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		<title>Comment on #24 &#8211; Meta Plus by Steven</title>
		<link>http://toyperday.com/2010/06/11/24-meta-plus/comment-page-1/#comment-33</link>
		<dc:creator>Steven</dc:creator>
		<pubDate>Tue, 15 Jun 2010 14:48:31 +0000</pubDate>
		<guid isPermaLink="false">http://toyperday.com/?p=72#comment-33</guid>
		<description>These Metas are evolving nicely - Meta Plus is looking especially great. Must be some complex math behind these? (Those problem sets are paying off, perhaps?)</description>
		<content:encoded><![CDATA[<p>These Metas are evolving nicely &#8211; Meta Plus is looking especially great. Must be some complex math behind these? (Those problem sets are paying off, perhaps?)</p>
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		<title>Comment on #21 &#8211; Metaballs 2 by Glen</title>
		<link>http://toyperday.com/2010/06/08/21-metaballs-2/comment-page-1/#comment-29</link>
		<dc:creator>Glen</dc:creator>
		<pubDate>Wed, 09 Jun 2010 15:43:55 +0000</pubDate>
		<guid isPermaLink="false">http://toyperday.com/?p=66#comment-29</guid>
		<description>Really cool, I think the balls should be smaller if possible.

No, not testicles.</description>
		<content:encoded><![CDATA[<p>Really cool, I think the balls should be smaller if possible.</p>
<p>No, not testicles.</p>
]]></content:encoded>
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		<title>Comment on #19 &#8211; Bomber by Stephen</title>
		<link>http://toyperday.com/2010/06/05/19-bomber/comment-page-1/#comment-26</link>
		<dc:creator>Stephen</dc:creator>
		<pubDate>Sun, 06 Jun 2010 23:32:52 +0000</pubDate>
		<guid isPermaLink="false">http://toyperday.com/?p=61#comment-26</guid>
		<description>This is significantly harder.  I miss the shockwave.</description>
		<content:encoded><![CDATA[<p>This is significantly harder.  I miss the shockwave.</p>
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		<title>Comment on #18 &#8211; Hair 4 by Steven</title>
		<link>http://toyperday.com/2010/06/03/18-hair-4/comment-page-1/#comment-24</link>
		<dc:creator>Steven</dc:creator>
		<pubDate>Fri, 04 Jun 2010 21:03:20 +0000</pubDate>
		<guid isPermaLink="false">http://toyperday.com/?p=58#comment-24</guid>
		<description>These branching &quot;Hair&quot; toys are cool. Suggestion: In addition to start button, add an instruction, &quot;Click mouse to begin.&quot; (I found myself waiting with a blank screen, assuming that the game would start automatically like the others do.)</description>
		<content:encoded><![CDATA[<p>These branching &#8220;Hair&#8221; toys are cool. Suggestion: In addition to start button, add an instruction, &#8220;Click mouse to begin.&#8221; (I found myself waiting with a blank screen, assuming that the game would start automatically like the others do.)</p>
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		<title>Comment on #14 &#8211; Shockwave by Emily</title>
		<link>http://toyperday.com/2010/05/27/14-shockwave/comment-page-1/#comment-23</link>
		<dc:creator>Emily</dc:creator>
		<pubDate>Thu, 03 Jun 2010 15:41:12 +0000</pubDate>
		<guid isPermaLink="false">http://toyperday.com/?p=47#comment-23</guid>
		<description>Do the enemies spawn in the opposite corner of where you are? This makes it so if, say, I am in the upper right corner sliding left and the enemies spawn in the bottom left corner, they try to meet me where I am headed, to the middle, and I am able to circle them around to the left, so random spawns could be cool?  Haha if all of my comments are useless to you I apologize but they are made out of my love of your love of the quest for greatnesss....also the computer i am on right now keeps lagging when I kill like 200 dots at once! yeah im a badass...anyways,

David</description>
		<content:encoded><![CDATA[<p>Do the enemies spawn in the opposite corner of where you are? This makes it so if, say, I am in the upper right corner sliding left and the enemies spawn in the bottom left corner, they try to meet me where I am headed, to the middle, and I am able to circle them around to the left, so random spawns could be cool?  Haha if all of my comments are useless to you I apologize but they are made out of my love of your love of the quest for greatnesss&#8230;.also the computer i am on right now keeps lagging when I kill like 200 dots at once! yeah im a badass&#8230;anyways,</p>
<p>David</p>
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