General improvements, plus some obvious ones: now click to add and remove metaballs (much better), and they’re much more visible because of some background changes I’ve made. Should be a little faster too, due to ongoing grid rendering improvements.
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June 9, 2010 10:30 PM
June 8, 2010 11:34 AM
A bunch of optimizations, most notably using a grid rendering system, much faster now.
June 7, 2010 11:32 PM
Basic, slow, 2-dimensional metaballs. See this link for more info.
June 5, 2010 5:07 PM
Finally, a more significant (if slightly late update). I think this dynamic works much better than the old one; I think the “shockwave” weapon forces players to be very close to exploding enemies, making them a little too hard to avoid. This new version is a lot more balanced, I think, and more fun to play (the difficulty curve isn’t quite as absurd either). In addition to adding the new weapon, I also did a wide variety of general speed and coding style improvements.
June 3, 2010 11:40 PM
Very slight update; better flowers and improved algorithm… More to come, I promise.